Trainer's Boardroom · Dev diary

What's new, and how it was made

For every version I write down what's new, what got better and what went wrong while building it. With numbers, but not the maths behind them. Fabian

Dev diary · October 2026
1.7

Board and build-up

Your scouts now go out with an assignment and you can expand your stadium. The board judges you with its own patience, and there's a new medical department. Lower down the pyramid the summer gets busier, because small clubs hand out shorter contracts and sign more players on a free.

At a glance
  • Scouts on an assignment report back with players who fit. Anyone nobody has watched stays a question mark.
  • Expand your stadium: more seats and fair prices make it louder – that is your home advantage.
  • The board judges you during the season too – and every board has its own patience.
  • Players have a say: league, reputation and wages count – and their old academy club can bring them home.
  • The trophy cabinet shows your honours – and your record in every competition.
  • Now in seven languages – and your assistant explains at the start how everything fits together.
  • Transfers and finances show every figure with its unit – and you decide how much to keep in reserve.
  • Your medical department: focus on prevention, physio team or rehab – each has its own strengths and price.
In numbers
8.8%of players in squads are on loan 150 days into the season. It used to be 16.5%. The CIES puts real football at 9.5%.
51 to 52%of permanent signings from the third tier down are now free transfers. It used to be 32%. In Germany's 3. Liga it's 72%, in League Two around 70%.
88%of professional clubs pay at least one fee in a season in our test runs. In real football it's 80 to 100%.
47%of new signings at clubs in a rebuild are 23 or under, counted over a season. It used to be 39%. At win-now clubs it's just over a third.
3.9%of their revenue is what clubs around the world put into their academies. It used to be 3.4%, and in real football it's 2 to 5%. Rich clubs spend more now, before the money made no difference to that choice.
12%of injuries are re-injuries at a club with no medical department, about one in eight, just like in a UEFA study. With the medical set-ups clubs around the world pick, it's just under one in ten.
59%of youngsters are loyal or modest when the academy goes for loyalty. Go for numbers and it's 12%.
435checks ran in the second full test round on the finished 1.7, and every one came back green. We played five seasons twice, and both times they came out exactly the same, season by season.
What went wrong while building it

We misread our own research

On the market, the first mistake was ours. We misread our own research and thought only 35 to 65% of clubs pay a transfer fee at all, and our clubs were above that. So we figured they were buying too much. Then we looked into it twice more and checked it by hand, and in real football 80 to 100% of professional clubs pay a fee. So buying was never the problem, the problem was that too few players lower down move on a free. On top of that there was a crash in testing, about one time in ten: you set up a new career and suddenly it said "Something went wrong." The game clears out old save files in the background, and sometimes it was too late with that and caught the files of the world it had just built. We made it happen on purpose by letting the clean-up run late, and it crashed three times out of three. Now it clears up straight away. And while we were recording the pictures for 1.7, the money tile in the office showed minus 303 million to the end of the season on day one at London United. Play the season through and it ends at plus 277 million. The sponsor only gets picked on day two, and until then the tile was counting without the sponsor's money. Now, until you pick one, it tells you the figure comes once you have picked a sponsor.

All changes in 1.7
New
  • Send your scouts out on an assignment and they report back with players who fit. Anyone nobody has watched yet stays a question mark.
  • You can expand your stadium. More seats and fair prices make it louder, and that's your home advantage.
  • The board judges you during the season as well, and every board has its own patience.
  • Players have a say in whether they join you, and the league, your reputation and the wages all count. A player's old academy club also finds it easier to bring him home.
  • The trophy cabinet shows your honours and your record in every competition.
  • The game is now in seven languages: English, German, Croatian, Spanish, Portuguese, Italian and French. At the start your assistant explains how everything fits together.
  • There's a new medical department at the club. You pick one of three focuses. Prevention means far fewer injuries but eats into training time. A physio team gets players back from minor injuries faster and makes long lay-offs a bit shorter, but anyone rushed back too early gets injured again far more often. Rehab only has upsides, but it only helps with long lay-offs. Computer-controlled clubs choose by the same rules.
  • There's a membership in the main menu now: Bronze, Silver or Gold. From Silver you can put a name of your choice on the roll of honour and vote on one question about the game with each version. With Gold you can ask to turn up in the game as a youth player or manager at a club.
  • If you want, your club sends you a reminder on your phone when it needs you, for example when another club bids for one of your players. You switch it on in Settings under Reminders, and it all stays on your phone.
  • At the end of each of your first three seasons, the World comparison card shows you how other managers got on with the same club. That works because everyone starts in the same world. It's up to you whether you take part, and it only ever shows percentages.
  • With the bug report you can now send me your save as well. Then I can play through exactly your career instead of guessing.
  • If you say yes, the game counts without your name at which of the first steps new players stop. That way I see where getting started still gets stuck.
  • "What's new" in the main menu shows the card "New in 1.7 · Board and build-up", with eight lines.
Better
  • Small clubs hand out shorter contracts. From the third tier down, and in leagues without much money such as Slovenia, Finland or Malta, a young player wants two to four years instead of three to five, a 22-year-old two to three, and anyone 30 or over just one. That goes for computer-controlled clubs and for your own negotiations. Higher up, in the Bundesliga for example, nothing changes.
  • The summer is busier lower down: small clubs sign more free agents and pay fees less often, and semi-pro and amateur clubs hardly ever buy for money. You see it in the transfer news over the summer and in your opponents' squads.
  • Small clubs, meaning the third tier down plus semi-pro and amateur sides, don't pay fees in every window. That goes for deals between them and for your players too, so you get fewer offers to buy.
  • A small club under pressure from its board will buy in a window where it normally wouldn't, just like in a real relegation scrap.
  • A free agent your scout doesn't know no longer shows his wage demand, the same as with the asking price. With a scouting report you see a range, and the exact figure only once you know the player fully. I spotted that on a screenshot, the wage demand was basically handing you the answer on a silver platter.
  • Fewer loans: about one pro in eleven is out on loan, it used to be one in six.
  • Form now counts in every league in the world, not just in yours.
  • Like the medical department, the academy now gives each of its three focuses its own strength and its own price. Numbers brings the most youngsters but hardly ever a gem. Elite brings the fewest and costs the most, but gems come through far more often, and then the big clubs come calling. Loyalty is the cheapest, and many stay when a big club calls, about one in two in the game. Computer-controlled clubs choose by the same rules. That came from me, when I saw the pictures of both I thought damn, I actually want all three.
  • Clubs in a rebuild buy a lot younger: over a season almost half of their new signings are 23 or under. At win-now clubs it's just over a third.
  • Rich clubs put more money into their academy.
  • After a big sale, computer-controlled clubs are more likely again to follow it up by signing a young player.
  • Selling a player uses the same words on every screen now.
  • The scouting department now says what its slots are: your home country is fixed, and next to it comes one country of your choice. I asked that myself when I saw the picture.
  • Your own country is now called "home country" in the scouting department, the country list and the transfer market. The old word read like a home game, I noticed that in my own test round.
  • The academy and the medical department now show their quality twice, as it is now and with your budget, also for the academy in the squad. Before it showed a level and a target, and that wasn't clear straight away when I tested it.
  • Every figure in transfers and finances now comes with its unit, and in the books you decide yourself how much to keep back for running costs.
  • All new texts in all seven languages got one more read from a proofreader, an AI that reads like a native speaker, because I wanted that. 17 spots got better.
Fixed
  • On the first day of a career, the money tile in the office showed a minus to the end of the season that was never real, because the sponsor only gets picked on day two. Until you pick one it now says "This week: once you have picked a sponsor". The forecast to the end of the season is gone altogether, because without bonuses and transfers it was often misleading.

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Dev diary · October 2026
1.6

Your academy

You give your academy its money and its direction, and the other managers now change things too, even mid-season. Before every competitive game your assistant tells you which eleven he expects the other side to put out.

At a glance
  • You set your academy’s budget and its focus – numbers, elite or loyalty – and so who comes through.
  • On 24 June the academy reports how big the new intake is, and whether there is a gem among them.
  • Other managers change their system when results, the squad or money demand it – even mid-season.
  • Before every competitive game, your assistant reports: expected shape, top scorer, team news, last meeting.
In numbers
1.8 to 2.5academy players a season now make the step up to the first team in our test runs, depending on the size of the club. The small clubs used to manage just 1.2.
40%of the youngsters are loyal or modest when the academy goes for loyalty. Before, it was 13%.
60 to 67%of the other managers stick with their formation through the first season. Before, it was 94%, so almost all of them, and the first season felt frozen.
200or so young free agents are still looking for a club each summer. Before, it was around 2,000. The rest mostly drop into amateur football like in real life, and squads still have as many young players as before.
25%of all players, roughly, start your first season in the last year of their contract. Before, it was 6%, almost only the oldest. In real football it's about a fifth.
230 MBis the most the world takes up after 20 seasons, because old seasons now get cleared out. Without that it would grow by about 24 MB every season.
What went wrong while building it

The market filled up

In the last check before release, the free agent market filled up: at the start of a season up to one pro in nine had no club. That's why 1.6 waited a day. The search turned up three causes at once. The clock for free agents started too late, academy players lost a year of their contract when the season changed, and in the starting world almost every contract ran out in the same few years. In real football only the best keep looking for long without a contract, most young players drop into amateur football. That's how it works here now too: at the start of a season around 5% are without a club instead of up to 11%, and in the starting world about one player in five has a contract that ends after the first season. Names, ratings and clubs all stay the same.

All changes in 1.6
New
  • The academy now has its own card at the club: you set its budget each month (cut back, standard or invest) and who it brings in (numbers, elite or loyalty). Right at the top, in big numbers: how many of your graduates are in senior squads.
  • In the squad, the academy shows how many youngsters come through each year and at what level.
  • On 24 June a letter tells you about the new intake: how many youngsters are coming and whether there's a gem among them.
  • The academy also works in careers you started before 1.6.
  • Other managers change their system when results, the squad or money demand it, even mid-season. Against two strikers, some go to a back three.
  • Before every competitive game your assistant brings his report: the table, the eleven he expects the opponent to field on a pitch, plus top scorer, team news and the last meeting. That eleven is his prediction, on the day the other side can line up differently. If they set up differently than usual, he tells you before kick-off.
  • No more silent no on transfers: if the selling club has no replacement, it names a higher fee and tells you why. The idea came from a review on Google Play.
  • Messages from the studio show up in the main menu: when a new version is out, and short notes, for example when we're working on a bug.
  • "What's new" in the main menu shows the card "New in 1.6 · Your academy".
Better
  • The free agent market stays lean: young players whose clubs don't renew them mostly drop into amateur football, like in real life. Only the best keep looking.
  • The starting world has real contract lengths: for about one player in five, the contract ends after the first season. Names, ratings and clubs stay the same.
  • Not every youngster makes it: some young players stall again, like in real football.
  • Big clubs now bring in young talent alongside their stars.
  • Old seasons get cleared out, so your save doesn't keep growing.
Fixed
  • If you win the league on goal difference alone, the title letter now arrives too.
  • Offers you receive can be accepted for a full week. Before, one in seven was already gone after a week to think it over.

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Dev diary · October 2026
1.5

Your country in Europe

What your clubs do in Europe now counts for the whole country: European places, reputation and a slice of the money. And the world no longer gets richer all on its own.

At a glance
  • The coefficient ranking now moves: results in Europe win your country European places, or lose them.
  • As your country climbs, so does your league – more TV money, bigger sponsors, bigger crowds.
  • Above every league: your country’s rank and European places. Tap it for the full ranking.
  • After the Continental Cup final, a letter brings the new ranking.
  • Below the table: where the cup winners are heading in Europe.
In numbers
51countries now fight for their European places in the coefficient ranking, with 100 leagues and 1,458 clubs. The yardstick is the real UEFA ranking from 2009 to 2026.
4.5 to 5.0places is how far a country moves in five seasons on average. In real football it's 4.1.
13 to 15%of countries jump ten places or more in five seasons. In real football it's around 10%. That's on purpose: one strong season can carry a small country a long way.
1.4 to 1.7places is all the top six countries move in five seasons. It's hard to shift the top, in real football it's 1.0.
3%more revenue, at most, for all the world's clubs together after 20 seasons. Before, it was up to 32%.
24%more in wages, at most, for all players together after 20 seasons. In 1.4 it was 25%, without the new brake over 40%.
What went wrong while building it

The world got richer on its own

In the test runs over 20 seasons we noticed the whole world kept getting richer without anyone doing more. When a country climbed the ranking, it suddenly got TV money like a big market. With that money its clubs got stronger, won more in Europe and climbed even further. A loop with no end, and by the finish up to a third more revenue. The easiest fix would have been to just cut the money off. But I wanted the most realistic one: in real football, TV money follows the size of a country's market, not its ranking. Belgium climbed a long way in the UEFA ranking and its stadiums didn't get any fuller. Now the money follows success only part of the way, and only from the next season, the way real TV and sponsorship deals work.

All changes in 1.5
New
  • The coefficient ranking now moves. Whatever a country's clubs achieve in the three European competitions earns that country points. The last five seasons count, the most recent one most of all.
  • A country's rank decides how many European places it gets and which round its clubs enter in.
  • Above every league table there's a row with your country's rank and its places for each competition, with each competition's trophy in front. Tap it to see all 51 countries with rank, movement, this season, total and places.
  • On 5 July of a new career a letter arrives: where your country stands and what that means for you.
  • Every season, the day after the Continental Cup final, a letter tells you whether your country held its place, climbed or dropped, with the full list.
  • Below the top-flight table you can see which competition and which round the cup winners go into. In the row above, a silver cup marks that competition.
  • When a country climbs, its league's reputation rises with it. European places and standing follow straight away. TV money, sponsors, the club shop and crowds follow from the next season, but only part of the way, just like in real football: a country's money depends mostly on its market.
  • Win in Europe with a small country and you earn your money through Europe and better players, not through a TV deal as if you were suddenly England.
  • If a country's best clubs become stronger than the rest of the world, there's a little more money for that country too.
  • "What's new" in the main menu shows the card "New in 1.5 · Your country in Europe".
Better
  • The world's money stays stable over many seasons, and wages rise more slowly than in 1.4.
  • A player's first wage demand is always a round figure.
Fixed
  • A player who is carrying a knock and suspended at the same time no longer ends up in your starting XI. Since 1.3 he could stop the match from starting.
  • A club that has gone bust no longer gets promoted. Before, it went up and was then relegated again by force, leaving the league above one club short for good. Now the best of the relegated sides in the league above stays up in its place.

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Dev diary · October 2026
1.4

The Manager

Every opposition manager now plays his own way and changes things when the match calls for it. And players tell you how long they want to sign for.

At a glance
  • Opposition managers have their own way of playing and set up their side to face you.
  • When they fall behind or go down to ten men, they change shape mid-match.
  • Players want a set contract length. Get it wrong and it costs you wages, or they turn you down.
  • Qualify for Europe and a letter lands on 1 July with your competition and starting round.
  • Other clubs now promote more academy graduates to their first-team squad.
In numbers
33%of matches in which a side changes shape. In real football it's 29.6%. Before, every side changed shape in every match.
1.8×as likely: a manager changes formation after a defeat compared with after a win. In real football it's 1.4 to 2.1 times.
59%of new managers bring a different formation with them. In real football it's 59 to 60%.
2.5academy players a season, on average, now make the step up to the first team at the top clubs. Before it was 1.7.
209clubs used to have a manager who didn't fit his own line-up: defensive with three up front, or attacking with a back five. Now there are none.
21.7%of players used to carry a name from an unchecked list or from another country. Now every single name is checked, and not one is wrong.
780players used to share their exact name with a fellow countryman. Now none do.
What went wrong while building it

Suddenly the names were different

I noticed it myself while testing: until then every player had the same name every time you started, and suddenly some names were new. The check for it was green, because it only ever looked at one world, never at two careers side by side. Now the starting world is fixed, on every phone and in every career. Then I noticed something else: some 19-year-olds had grandad names. Now the name fits the age too.

All changes in 1.4
New
  • Every computer-controlled manager has a favourite formation and a way of playing that suits his country. He picks the shape for each match from his idea, his squad and the opponent: more careful against stronger sides, braver against weaker ones. You see it in how they play, not on a screen.
  • A side that falls behind or goes down to ten men changes shape and gets more dangerous in the last half hour. That goes for every match in the world, including the ones you don't watch live.
  • After a defeat the computer-controlled managers change things more often, after a win they stick with it.
  • A new manager keeps some of the club's tradition: clubs with a big name tend to stay with their way of playing.
  • In contract talks the player tells you how long he wants to sign for. Offer something else and he wants more wages, miss by two years and he says no. Older players are happy to sign for longer. You find it under Team → player → Renew contract, and when you sign a player after agreeing the fee.
  • Qualify for Europe and a letter arrives on 1 July: competition, starting round and how you got there. The fans talk about it in the feed.
  • Every career starts in the same world. Start twice with the same club and you'll find the same players with the same names, ages and ratings, the same academy and the same managers. Things only start to differ from the first matchday.
  • That starting world now stays the same in every update. Play often enough and you get to know your players and the other teams, and we want to keep it that way.
  • Names sound like the country they come from. A Croatian has a Croatian name, a Serb a Serbian one, and first name and surname always go together. Managers too. Careers already under way keep their names.
  • Every generation has its own names. Players are named like people born in their years, managers like people of their generation. No 19-year-old is named like his grandad any more.
  • All names are made up, so no real professional plays in our game. And within one country, no two players share the exact same name.
  • Bring a player in on loan and the press reports it under News → League, with the length and any option to buy.
  • "What's new" is a line in the main menu with a gold dot after an update. Behind it are the key points, the way into this diary and "Rate us on Google Play".
Better
  • Big and mid-sized clubs promote more of their own academy players to the first team.
  • Computer-controlled clubs hand out contracts the way real clubs do.
  • Managers who play a back three stay true to it: a full-back can play wing-back, they sign real wing-backs and no longer sell their full-backs first.
  • The scout now says "Would be a big step up for us" instead of "A level above us". He rates the player's level, and the talks show whether the player will come.
  • The request to rate the game comes earlier, after a league win when the board is happy, and no more than twice.
  • Pop-ups that open on their own now wait until the previous one is closed.
  • If the keepers are carrying knocks, computer-controlled clubs play the injured pro first, then a young keeper, and only then an outfield player.
  • No club signs an extra player just to cover a short suspension.
  • Every matchday is calculated as fast as in 1.3.
Fixed
  • An offer from a computer-controlled club for one of your players no longer falls through because the buyer runs out of money during the week.
  • After a scouting report was finished, the player card showed no rating.
  • No computer-controlled club starts the season without a keeper who can play.
  • After a cup win, the result screen shows when the next round is again.

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Dev diary · October 2026
1.3.1

The books & the armband

Signings work again, the books show you the whole season, and your captain gets the armband back after a ban.

At a glance
  • Signings work again. Since 1.2 the game crashed when you opened contract talks after agreeing a fee.
  • The books open with your whole season at a glance.
  • Back from an injury or a ban, your captain gets the armband back.
  • Short of players? Academy kids from 16 step in.
  • Fans have their say after a relegation play-off.
In numbers
12 hrsjust under, from finding the signing crash to the fix going out over the air.
318building blocks of the interface checked for the same mistake. It was only in this one place.
5 minbetween two cloud backups. Before: every 15 at the earliest.
14sheets now close with a swipe down.
What went wrong while building it

Almost four days without a signing

While building 1.4 I found a crash that had been in the game since 1.2: once you agreed a fee with a club and opened contract talks with the player, the game crashed. So for almost four days no signing went through, paid at once or in instalments. Loans were never affected. Google had already approved 1.3, but I didn't release it. 1.3.1 came instead with the fix, and if you play 1.2.2 you get it over the air from your second start on. Even that didn't go smoothly: the over-the-air update only went out on the third try, because the tool suddenly wanted two new required settings. After that we checked all 318 building blocks of the interface for the same mistake, and it was only in this one place.

All changes in 1.3.1
New
  • If your captain is missing, the best available player in the eleven wears the armband. When he is back in the eleven, he gets it back. In the squad the "C" stays with your real captain.
  • The fans have their say on relegation and promotion play-offs: after the first leg, after the decider, and after penalty shoot-outs too.
  • If you are short of players before kick-off, academy kids from 16 step in for that match, and the game time helps them.
  • If a team drops below seven players, the match is abandoned like in real football. The team at fault loses 0-3, unless it was already three goals down.
  • In the books, a small staircase builds up under your balance: start of season, running, one-off, today.
  • The stat bars in the match report fill up when you open it, like in the live match.
Better
  • All 14 sheets close with a swipe down.
  • The cloud backs up when you leave, when you start, and every 5 minutes instead of every 15 at the earliest.
  • One tap rejects an offer, no more "Really reject?".
  • In the "First visit" box, "Turn off hints" switches all tips off.
  • The "Contracts running out" letter also lists your players out on loan, and you can extend them during the loan.
Fixed
  • Contract talks crashed after agreeing a fee (since 1.2).
  • The budget card in the books no longer cuts off its labels.
  • The inbox tile in the office only counts what really waits for you.
  • The sponsor window no longer shows €0 for the sponsor you picked.
  • The counter-offer button on loan offers in the inbox did nothing. It is gone.

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Earlier versions
1.2.1 · Crests & cloud save1.2 · Europe1.1.3 · The board1.1.2 · Speed & polish1.1.0 · Finances & first day1.0.9 · Contracts & expansion1.0.8 · Realistic loans1.0.7 · Youth academy1.0.6 · Polish & handling1.0.5 · Loan market & clean-up1.0.4 · Crowds & reports1.0.2 · Transfer market1.0.0 · Kick-off