Your club. Your season. Every call is yours, and on matchday you're on the touchline, minute by minute.
Fully offline, no ads, no subscription. 1,458 clubs play out their seasons, even when you're not looking. It isn't finished yet, and I keep building it, one update at a time.
Use the Google account you're signed in with at the Play Store.
Early access · for Android · no account needed
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No account. On the train, on a plane, no signal: your season carries on.
And no pay-to-win: no coins, no paying your way to the top.
The other clubs earn money, pay wages, overstretch themselves and can end up in debt, just like you. No one cheats.
Hi, I'm Fabian, and I'm building Trainer's Boardroom, the football manager I always wanted to play. You take charge of a club and see it through, season after season. You pick the side, do the deals, keep the books balanced and chase promotion or fight off the drop.
The difference: you don't just read off a result. You watch your match unfold live and step in when it matters. It saves as you go, so you can play whenever you've got a few minutes.
No result to read off. You follow your match minute by minute: the goals, the cards, the injuries. And when it starts to turn, you step in: switch the formation, change the tactics, make up to five substitutions while the game is still going. Short on time? Tap Simulate and take the result.
Tap a screenshot for a closer look.
Formation and your best XI at a glance. Mentality, tempo, pressing and width decide how your side plays: set before kick-off, tweaked during the game.
Strengths, potential, market value and recent form: every player has a proper profile with stats. Spot the gem before the big clubs do.
Search the market and filter by value, age or contract. When a club bids for one of your players, you accept, counter or turn it down. Buy, sell, loan, pay in instalments: the market never sleeps.
Next match, inbox, table, news: this is where it all comes together. The calendar shows matchdays, cup rounds and transfer windows at a glance.
Table, top scorers, team stats. See where you stand and who's finding the net. Every league, every season, every number.
This is no lightweight manager: 100 leagues in 51 countries, 1,458 clubs and more than 30,000 players. Promotion and relegation, play-offs run the way each country runs them, domestic cups, three European competitions and a transfer market where the other clubs do their own wheeling and dealing. Built by one developer, with no pay-to-win.
Around 2.8 goals a game, measured, not guessed. Crowds, revenue and market values for all 100 leagues set against real figures, cards tuned to real stats, and loans that work like the real thing: option to buy, split wages, recall.
Stay in the red too long and you're out, even mid-season. Miss the target badly two seasons running and you're out as well. “You should have sorted that out yourself.”
Your academy brings through a new intake every year. Players from elsewhere show only ranges at first, and the longer you watch them, the clearer the picture. The bigger your scouting set-up, the more players you can keep an eye on at once.
Leave a player on the bench too long and he'll let you know. An established pro won't drop down to a much weaker league, not even on loan. The dressing room is your job.
Trainer's Boardroom isn't finished, and I'd rather tell you before kick-off than in the small print: there are still bugs.
What each update brings, and what went wrong while I built it, goes into the dev diary, even when it's embarrassing: in 1.2 you couldn't sign a player for almost four days. There are still bugs. My list is long, and it gets shorter with every update.
If something looks wrong, tell me. I read every report and slot it in. Anything that makes the game better goes into one of the next updates. Otherwise I work through my list, stubbornly, update by update.
What helps: your device, what you were doing, and a screenshot if you can.
There's no studio behind Trainer's Boardroom, just me, in the evenings after work, since February 2026. No pay-to-win, no shortcuts. A game that gets better with every update.
14 days of closed testing, not a single crash. Along the way I built in the youth academy, scouting and player character, and fixed several hundred bugs.
1.7: your scouts go out with an assignment, you can expand your stadium, and the board has its own patience. Before that, 1.6: you give your academy its money and its direction. Report a bug and it moves up the list.
Every manager brings his own idea of how to play and adjusts to the opponent. The academy matters more, and young players can grow into stars. Boards react to how things are going rather than to the calendar, and stadiums and academies grow or shrink with the club.
The world talks about rivals, giants, surprise packages and your former players. And a new match engine brings every game more to life.
Three more updates before then, with 2.0 as the last. In 2027 come the manager career and iPhone, and development carries on.
Tell me what would make the game better. The good ideas go on my list.
Yes. Trainer's Boardroom is on Google Play in early access: download it, pick your club, kick off. It isn't finished yet, and it grows with every update.
1.7, Board and build-up. Your scouts go out with an assignment and report back with players who fit, and anyone nobody has watched stays a question mark. You can expand your stadium, the board judges you during the season too with its own patience, and your medical department can focus on prevention, the physio team or rehab. Players have a say when they move, the trophy cabinet shows your honours, and the game now comes in seven languages. From 1.6: you decide how much money your academy gets and who it brings in, and other managers change things mid-season too. From 1.5: the coefficient ranking now moves, and what a country's clubs do in Europe decides its European places. From 1.4: every opposition manager has his own idea and changes shape mid-match, players want a set contract length, and every career starts in the same world. From 1.3.1: signings work again, the books open with your whole season at a glance, and your captain gets the armband back. From 1.2.1: every one of the 1,458 clubs has its own crest, the game wears your club's colours, with 17 achievements and cup draws as a bracket. From 1.2: you play Europe yourself, from the qualifiers to a final at a neutral venue, and relegation play-offs follow each country's real format. Plus everything from 1.1: the board with a voice, stadium, academy and scouting as rooms, training with a report, a market where the AI negotiates. Still missing: a manager career.
A game that runs but still has rough edges. Everything important is in: 100 leagues with promotion and relegation, domestic cups and three European competitions, live matches you can change from the touchline, talks with club and player, loans, instalments, an academy, scouting, training, players with character, injuries, suspensions, finances, sponsors and a board that holds you to your target. Not in yet: a manager career. And to be honest, there are still bugs. If you run into one, drop me a line.
Every new career starts with a free season, and after that the full game is €6.99, paid once and shown in your currency. Optional extras that come later are sold separately. No subscription, no pay-to-win, no ads, nothing that buys you an edge. If you were in early and a reinstall suddenly asks you to pay, write to me and I'll sort it out.
Android is already out, on Google Play. iPhone follows in 2027, with no exact date yet. Sign up and I'll let you know.
Only to download it. After that everything runs on your phone, with no account. If you like, Google Play Games backs up your career over Wi-Fi, but you don't need it. Play on the train, on a plane, wherever.
Straight to trainersboardroom@outlook.com or on Reddit. What helps me: your device, what you were doing, and a screenshot if you can. I read every report myself.
It isn't finished yet, and it grows with every update. Want to hear what's coming next? Leave your email.
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