A football manager for your phone

TRAINER'SBOARDROOM

Your club. Your season. Every call is yours, and on matchday you're on the touchline, minute by minute.

Fully offline, no ads, no subscription. 1,458 clubs play out their seasons, even when you're not looking. It isn't finished yet, and I keep building it, one update at a time.

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100% offline

No account. On the train, on a plane, no signal: your season carries on.

No ads · no subscription

And no pay-to-win: no coins, no paying your way to the top.

Same rules for all 1,458 clubs

The other clubs earn money, pay wages, overstretch themselves and can end up in debt, just like you. No one cheats.

Are you ready?

Great to have you here

Meet your new club

Hi, I'm Fabian, and I'm building Trainer's Boardroom, the football manager I always wanted to play. You take charge of a club and see it through, season after season. You pick the side, do the deals, keep the books balanced and chase promotion or fight off the drop.

The difference: you don't just read off a result. You watch your match unfold live and step in when it matters. It saves as you go, so you can play whenever you've got a few minutes.

The heart of the game

You're on the touchline

No result to read off. You follow your match minute by minute: the goals, the cards, the injuries. And when it starts to turn, you step in: switch the formation, change the tactics, make up to five substitutions while the game is still going. Short on time? Tap Simulate and take the result.

Continental Cup · First qualifying round · First leg
FC Klaipėda 09
0 : 0
1'
Klubi Tirana 06
Tactics
Simulate
A look inside

Everything a club needs

Tap a screenshot for a closer look.

Tactics & line-up

Your XI, your plan

Formation and your best XI at a glance. Mentality, tempo, pressing and width decide how your side plays: set before kick-off, tweaked during the game.

Your squad

Know every player

Strengths, potential, market value and recent form: every player has a proper profile with stats. Spot the gem before the big clubs do.

Transfers

You do the deals

Search the market and filter by value, age or contract. When a club bids for one of your players, you accept, counter or turn it down. Buy, sell, loan, pay in instalments: the market never sleeps.

Your office

Everything in hand

Next match, inbox, table, news: this is where it all comes together. The calendar shows matchdays, cup rounds and transfer windows at a glance.

League & stats

The whole league at a glance

Table, top scorers, team stats. See where you stand and who's finding the net. Every league, every season, every number.

The world

A whole football world

This is no lightweight manager: 100 leagues in 51 countries, 1,458 clubs and more than 30,000 players. Promotion and relegation, play-offs run the way each country runs them, domestic cups, three European competitions and a transfer market where the other clubs do their own wheeling and dealing. Built by one developer, with no pay-to-win.

100Leagues
51Countries
1,458Clubs
30,000+Players
87Nationalities
What grips you

What makes it tough

Measured against real football

Around 2.8 goals a game, measured, not guessed. Crowds, revenue and market values for all 100 leagues set against real figures, cards tuned to real stats, and loans that work like the real thing: option to buy, split wages, recall.

The board can sack you

Stay in the red too long and you're out, even mid-season. Miss the target badly two seasons running and you're out as well. “You should have sorted that out yourself.”

Scouting in ranges, not numbers

Your academy brings through a new intake every year. Players from elsewhere show only ranges at first, and the longer you watch them, the clearer the picture. The bigger your scouting set-up, the more players you can keep an eye on at once.

Your players have character

Leave a player on the bench too long and he'll let you know. An established pro won't drop down to a much weaker league, not even on loan. The dressing room is your job.

No small print

Where it stands

Trainer's Boardroom isn't finished, and I'd rather tell you before kick-off than in the small print: there are still bugs.

What each update brings, and what went wrong while I built it, goes into the dev diary, even when it's embarrassing: in 1.2 you couldn't sign a player for almost four days. There are still bugs. My list is long, and it gets shorter with every update.

If something looks wrong, tell me. I read every report and slot it in. Anything that makes the game better goes into one of the next updates. Otherwise I work through my list, stubbornly, update by update.

The form guide
1.0.0 · Kick-off1.0.2 · Transfer market1.0.4 · Crowds & reports1.0.5 · Loan market & clean-up1.0.6 · Polish & handling1.0.7 · Youth academy1.0.8 · Realistic loans1.0.9 · Contracts & expansion1.1.0 · Finances & first day1.1.2 · Speed & polish1.1.3 · The board1.2 · Europe1.2.1 · Crests & cloud save1.3.1 · The books & the armband1.4 · The Manager1.5 · Your country in Europe1.6 · Your academy1.7 · Board and build-up

What helps: your device, what you were doing, and a screenshot if you can.

About Me

Who's building this

There's no studio behind Trainer's Boardroom, just me, in the evenings after work, since February 2026. No pay-to-win, no shortcuts. A game that gets better with every update.

The journey

Where I am right now

Full-time

The closed alpha

14 days of closed testing, not a single crash. Along the way I built in the youth academy, scouting and player character, and fixed several hundred bugs.

Live now

Early access, version by version

1.7: your scouts go out with an assignment, you can expand your stadium, and the board has its own patience. Before that, 1.6: you give your academy its money and its direction. Report a bug and it moves up the list.

Up next

Clubs with a mind of their own

Every manager brings his own idea of how to play and adjusts to the opponent. The academy matters more, and young players can grow into stars. Boards react to how things are going rather than to the calendar, and stadiums and academies grow or shrink with the club.

After that

A world with stories to tell

The world talks about rivals, giants, surprise packages and your former players. And a new match engine brings every game more to life.

End of 2026

2.0: the whole game

Three more updates before then, with 2.0 as the last. In 2027 come the manager career and iPhone, and development carries on.

Got an idea?

Tell me what would make the game better. The good ideas go on my list.

From the developer
1.7 · Board and build-upYour scouts now go out with an assignment and you can expand your stadium. The board judges you with its own patience, and there's a new medical department. Lower down the pyramid the summer gets busier, because small clubs hand out shorter contracts and sign more players on a free.Read the dev diary
Good to know

Frequently asked questions

Can I play right now?

Yes. Trainer's Boardroom is on Google Play in early access: download it, pick your club, kick off. It isn't finished yet, and it grows with every update.

Which version is live?

1.7, Board and build-up. Your scouts go out with an assignment and report back with players who fit, and anyone nobody has watched stays a question mark. You can expand your stadium, the board judges you during the season too with its own patience, and your medical department can focus on prevention, the physio team or rehab. Players have a say when they move, the trophy cabinet shows your honours, and the game now comes in seven languages. From 1.6: you decide how much money your academy gets and who it brings in, and other managers change things mid-season too. From 1.5: the coefficient ranking now moves, and what a country's clubs do in Europe decides its European places. From 1.4: every opposition manager has his own idea and changes shape mid-match, players want a set contract length, and every career starts in the same world. From 1.3.1: signings work again, the books open with your whole season at a glance, and your captain gets the armband back. From 1.2.1: every one of the 1,458 clubs has its own crest, the game wears your club's colours, with 17 achievements and cup draws as a bracket. From 1.2: you play Europe yourself, from the qualifiers to a final at a neutral venue, and relegation play-offs follow each country's real format. Plus everything from 1.1: the board with a voice, stadium, academy and scouting as rooms, training with a report, a market where the AI negotiates. Still missing: a manager career.

What does early access mean?

A game that runs but still has rough edges. Everything important is in: 100 leagues with promotion and relegation, domestic cups and three European competitions, live matches you can change from the touchline, talks with club and player, loans, instalments, an academy, scouting, training, players with character, injuries, suspensions, finances, sponsors and a board that holds you to your target. Not in yet: a manager career. And to be honest, there are still bugs. If you run into one, drop me a line.

Does it cost anything?

Every new career starts with a free season, and after that the full game is €6.99, paid once and shown in your currency. Optional extras that come later are sold separately. No subscription, no pay-to-win, no ads, nothing that buys you an edge. If you were in early and a reinstall suddenly asks you to pay, write to me and I'll sort it out.

I have an iPhone.

Android is already out, on Google Play. iPhone follows in 2027, with no exact date yet. Sign up and I'll let you know.

Do I need internet to play?

Only to download it. After that everything runs on your phone, with no account. If you like, Google Play Games backs up your career over Wi-Fi, but you don't need it. Play on the train, on a plane, wherever.

How do I report a bug?

Straight to trainersboardroom@outlook.com or on Reddit. What helps me: your device, what you were doing, and a screenshot if you can. I read every report myself.

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